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CGraph
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将待执行的图中的所有结点进行拓扑排序(setup),排序结果存储在element_mat_; 然后将element_mat_各个拓扑排序好的结点提交到微线程或者线程池,等待执行完成获取结果(run) More...
#include <GStaticEngine.h>


Protected Member Functions | |
| GStaticEngine ()=default | |
| CStatus | setup (const GSortedGElementPtrSet &elements) override |
| 对elements内的元素进行拓扑排序,排序结果存入element_mat_ More... | |
| CStatus | run () override |
| 未绑定线程的微任务在macros排队执行;其他任务提交到线程池 TODO(bill.lee): 拓扑排序完,但是提交到线程池和微线程的线程怎么保证按照拓扑排序的顺序执行? 如果不能保证按照拓扑排序的顺序串行执行,那setup的意义在哪? More... | |
Protected Member Functions inherited from GEngine | |
| GEngine ()=default | |
| CVoid | link (const GSortedGElementPtrSet &elements) |
Private Attributes | |
| GElementPtrMat2D | element_mat_ {} |
Friends | |
| class | CAllocator |
| class | GElementManager |
Additional Inherited Members | |
Public Member Functions inherited from CObject | |
| CObject ()=default | |
| virtual CStatus | init () |
| virtual CStatus | destroy () |
| virtual | ~CObject ()=default |
Static Protected Member Functions inherited from GEngine | |
| static GElementPtrArr | getTopo (const GSortedGElementPtrSet &elements) |
| static CBool | isDag (const GSortedGElementPtrSet &elements) |
Protected Attributes inherited from GEngine | |
| UThreadPoolPtr | thread_pool_ { nullptr } |
| CSize | linked_size_ = 0 |
将待执行的图中的所有结点进行拓扑排序(setup),排序结果存储在element_mat_; 然后将element_mat_各个拓扑排序好的结点提交到微线程或者线程池,等待执行完成获取结果(run)
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explicitprotecteddefault |
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overrideprotectedvirtual |
未绑定线程的微任务在macros排队执行;其他任务提交到线程池 TODO(bill.lee): 拓扑排序完,但是提交到线程池和微线程的线程怎么保证按照拓扑排序的顺序执行? 如果不能保证按照拓扑排序的顺序串行执行,那setup的意义在哪?
Implements CObject.

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overrideprotectedvirtual |
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friend |
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friend |
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private |